Archmage dungeon board game




















It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races.

It seems the journey to absolute magical power has only just begun Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.

When the time of reckoning comes, a new Archmage will rule. The modular tile based playing surface offers an abundance of replayability, but once you couple that with the card driven spell mechanic, no two game plays will ever truly be the same. However, the true genius of the game for me emerges in the actual playing of Archmage.

As a lover of heavy cardboard, the depth of strategy and wealth of meaningful decision points during a single game of Archmage is simply fantastic. It has me drooling to play again and again and again.

Additional Graphic Design: Cody Jones. Only one can ascend to power and claim the title of Archmage! Next Post. Previous Post. Leave a Reply Cancel reply Your email address will not be published. Search for: Log In Username:. Keep me signed in.



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