How about taking away all of the cars and replacing them with Power Stars? This is such an easy game to play too. F-Zero GX screeches into the halfway mark in our list of the best multiplayer GameCube games ever made. The man is a legend, but for purposes of remaining unbiased I must stress that there are other racers available who are all probably very good too. Like Pikmin 2, might not instantly think of Super Monkey Ball as being a multiplayer title. I will say that playing the main mode of the game in multiplayer makes it even more stressful however.
Those pipes are hard enough to navigate on a full screen, never mind a quartered one! How many of you have almost thrown your WaveBird across the roomie here fury while playing this game? Getting all of those bananas without falling into the abyss was no easy task, never mind getting a perfect score AND beating your friends at the same time.
Some of my fondest GameCube memories are of playing Monkey target with my mum. Players team up controlling one of four Links as they move through this top down adventure, working together to thwart enemies and solve puzzles in true Zelda fashion.
Collect gems to heighten the power of the Four Sword, breaking Dark Barriers and doing your bit to defeat Vaati once and for all.
While all players can see the main TV screen, the other three players must connect to the GameCube using the GBA link cable, one of the best GameCube accessories in order to control their Link and see their own individual screen when Link goes indoors. And, if you really hate your mates, you can always just go into the battle mode and try to defeat them in combat… whatever floats your boat. Soul Calibur II is one of those fighting gams that goes beyond the normal Street Fighter formula and creates an immersive fantasy experience like no other.
Experience a storyline quest with a cracking VoiceOver, epic weapons, and of course, Link as playable character. Upgrade weapons, change costumes, and pull off killer combos and special moves. Barge into battle with Astaroth and his mighty axe, or skulk into the fray with Volvo and his strange scissor blades.
This was the first and only Mario Kart game to use two characters per kart. One character races while the other holds and fires weapons. They can swap mid race as many times as you want too….
Graphics-wise, this title looks so much more hi-definition and smooth compared to the N64 offering. And despite my comments about this gimmicky feature, it still went on to become the 2nd-best GameCube game of all time behind Super Smash Bros Melee. In fact, Mario has the top 3 spots. Of all the MP titles, number 4 had the best shop and the epic cut-scene with the genie in the magic lantern.
Pick up coins by competing in mini games, either playing against other team members or teaming up with a partner to thwart your other friends. We used to play Mario Party together most nights, playing as Yoshi and DK against the two computers to try and determine who was the real party star. Super Mario Strikers takes the 3rd spot in our list of the best multiplayer GameCube games of all time, and boy is it a beauty.
Basically, the way this poll is designed, the top of the chart will be filled with the universally loved titles. A game that people would place as their 15 favorite title would get zero votes, while a game that 5 people would place as their 9 favorite title would get five votes. Death Commander 3 months ago When I ask why the poor have no food, they call me a communist. WarioMan 3 weeks ago Windwaker 2.
Thousand Year Door 3. Super Smash Bros Melee 4. Mario Power Tennis 5. Animal Crossing 6. Metroid Prime 7. Super Mario Strikers 8.
Spider-Man 2 9. Lord of the Rings: Two Towers Luigi's Mansion. Been playing VGs since the mid-late 80s. As well as coming here for years! Pichu 2 weeks ago Legend of Zelda: The Wind Waker 2. Crazy Taxi 6. Sims Bustin' Out 8. Mario Power Tennis 9. On the surface it almost seems like the simplistic visuals are left over from the N64, but after a few hours of play you'll notice all kinds of little effects that keep things lively and exciting.
The minimalist approach let the developers create some truly bizarre environments and give Mario strange ways of navigating them. He can turn into a paper airplane to soar across gaps or turn sideways and slip in between tight spaces, for example. Most of the game looks 3D but still takes place in traditional, 2D Mario space. You can mess with this cutesy world by flipping switches that cause certain areas to "grow" stairs or open new paths as if flipping to a new page in a book.
It's a one-of-a-kind look that no other series really gets right, yet makes perfect sense when set inside the Mushroom Kingdom. The easy-to-grasp combat had a secret depth to it, with an interesting audience mechanic in all the battles, and if you were good enough with the timing you'd barely take any damage at all.
It kept things active in a genre known for boring battles. Plus, it had a brilliantly funny localization that added new dimensions to the iconic characters starring in the title. Pure, unrelenting speed. It's one thing for a racing game to make it seem like you're driving mph, but it's quite another when the game can fling your hovercraft through a mile-high loop at kph while 29 other racers try to bump you out of the sky Even with all the other cars on the screen, blasting at top speed in a fire-spewing cave with a magnetized pole acting as a course, F-Zero GX does not stutter.
It's the fastest game on the system, not to mention one of the prettiest when viewed in widescreen ,and progressive scan support ensures this game will still look presentable years later. The racing intensity is blown into overdrive once you start getting into the harder circuits. F-Zero GX goes from fairly challenging to rip-your-hair-out impossible, requiring you to race perfectly without making a single mistake.
If you slip once, you'll see about 20 speeding hovercrafts go flying past in less than half a second. It's this ultimate hardcore appeal that makes F-Zero GX such a standout game, for no other title on the system is so unapologetic about its infuriating difficulty. Then you dive into the story mode, where things somehow get even harder. Overcoming these races is a source of pride that any gamer would be glad to brag about. Throw in a customizable garage mode and you've got something to keep gearheads, speed freaks, and hardcore nut jobs entranced for hours.
Cribbing heavily from the works of classic horror scribe H. Lovecraft, this terror epic spans thousands of years, putting you in control of a dozen people forced to battle unimaginable horrors from beyond the cosmos. Load this up, and you'll explore haunted ruins as an escaped Cambodian slave; bash your way to the dark secret at the heart of an old cathedral as a Franciscan friar; and fight out of a horrific dungeon as a Canadian firefighter, among other activities. And the whole time, you'll be spooked out of your mind.
The beauty of Eternal Darkness is that it doesn't need to use sudden shocks to scare you senseless. Even the monsters and traps aren't that terrifying when compared to the delight the game takes in messing with your head. You might enter a room and suddenly be decapitated, only to reappear unharmed in the previous hallway a few seconds later. Your size changes. Rooms turn upside down. Disembodied voices howl madness into your ears. And it all gets worse as your character gets pushed further and further toward the brink of sanity.
Are the demons real, or have you just gone crazy? Who says it can't be both? Nothing that spectacular happens in Animal Crossing. Much like in real life, you buy a home, get a job, shop for material possessions, visit friends, celebrate holidays, and get exploited by money-hungry capitalists like Tom Nook.
Seriously, that's about as exciting as it gets. So why bother? Because, unlike reality, Animal Crossing is all about freedom and relaxation.
An average gameplay session usually includes nothing more strenuous than fishing by the river, collecting rare butterflies, and dropping in on an animal neighbor to check out their new coffee table. Your most important mission may be delivering a letter from a friendly cat to an even friendlier dog. It's an endlessly charming and refreshing break from the stresses of the actual world You'll never throw your controller at this one, so long as that dastardly Nook isn't asking for more money.
The original Soulcalibur for the Dreamcast showed us just how beautiful and addictive a 3D fighter could be. Taking the formula to the next level seemed like a challenge, but Namco made it look effortless with this totally engrossing sequel. With a single-player mode worth the time investment and a bevy of new characters to clash blades with, it oozed polish and playability from every pore. Better, though, was Namco's clever gimmick of including a special character in each console's version of the game.
But neither could hope to compete with Zelda hero Link. The developers did a stellar job of implementing him, as well. This was the most detailed version of the character we'd seen at that point, with beautifully choreographed swordplay and many of the special abilities he had in his adventures watch out for those bombs! In short, it elevated the GameCube edition above the other two and briefly brought a serious edge to the GameCube's lineup.
Doing so in a superb game on the day you bought your shiny new GameCube is mind-blowing. Rogue Leader was the first GameCube game to really show off what Nintendo's purple lunchbox was capable of, pumping out beautiful visuals to match its rapid-fire action. From the epic trench run on the first Death Star, to the final assault at the Battle of Endor, Rogue Leader's battles pile on the action as you tangle with the best pilots the Empire has to offer.
The dogfights are fast and addictive, the multiple mission objectives punch in some decent variety, and the scenery looks amazing as it zooms past. As far as space and aerial combat in the Star Wars universe goes, this is still the definitive console game, and that's saying a lot.
When Prince of Persia, an iconic video game franchise, was announced for a reboot, tenured gamers showed some concern. This was a classic after all, and sometimes it's best to let sleeping dogs lie.
Ubisoft, however, delivered tenfold with Prince of Persia: The Sands of Time, transforming the old name into a new classic. Sands of Time focused on agility and acrobatics, feats not normally seen in these types of action games. This Prince could walk across walls and jump leaps and bounds across the terrain. Best of all, if you fell into a pit, you could use the Sands of Time to reverse your actions and try again, a beautiful addition for many a slow-fingered player.
Sands of Time brought the Prince into the present, exposing this timeless franchise to a new generation. Take all its world-renowned characters, throw them into painstakingly crafted arenas, and have them fight until only one is left standing. It's a death-match made in heaven. The gameplay has that beautiful "easy to learn, hard to master" quality, meaning a five-year-old can jump right in while experienced scrappers can go on to find limitless incentives to keep playing.
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