Legend of zelda game boy advance walkthrough




















Back in here, use the Cane to flip the minecart over. Hop in and get sent flying to a chest on a pedestal. Push it up and into the hole. Ride the minecart back, head north, drop down, and open the locked door.

Head through to downstairs. In here, shrink yourself with the pedestal, and get past the Traps to the hole on the west wall. Follow the path made by the blocks to another pedestal, get back to normal size.

Now, head back through, being careful not to get hit by the Chasers. The shield can be used to keep them back though. At the end, flip the minecart over with the Cane and ride it. Slash the lever to change the track and ride the cart again.

You'll end up in a room of Rollobites. Hit them and throw them into the row of holes leading to the lever on a pedestal. Once all the holes are plugged, pull the lever out, and push it to the other hole.

Slash the lever to lower the blockage and follow the path to the next room. In here, jump off the north side and open the chest for a Kinstone piece.

Push the top block aside, throw the Cane's magic onto the hole not the bottom one and jump into it from the right. Get sent up to the chest and open it for another Kinstone piece. Drop down and head east. In here, flip the moving rock platform over, and get on it when it's moving south.

Flip the next rock platform and then the next, getting off on solid ground. Flip the rock platform up ahead, use the Gust Jar to get rid of the pots to the right, and ride the rock to the next solid platform. Now here, you must cross the rock platforms, flipping over the spiked ones before getting on them, quickly, before the platforms collapse.

Eventually you'll reach the end. Head north into the next screen. Climb up, then drop down. Head east. Get past the blade Traps and open the chest for a Kinstone piece.

Head back, throw the Cane's magic onto the upper hole, and have it launch you up to the left. Drop, fill the hole with magic, and drop into it from the south to jump into the whirlwind. Glide north to the high ledge and head east. Use the whirlwind at the end to glide to the south ledge, follow it to the large lava room. Use the whirlwind to glide down to the south. Fill the hole with Cane magic, jump into the whirlwind, and glide to the ledge with the chest.

Open it for Rupees, then drop back down. Use the Cane on the hole to jump to the whirlwind, glide to the flames, get rid of them with the Gust Jar, and use the Cane on the hole to jump to the higher ledge. Jump to the whirlwind and glide across the next ones to a southwest ledge.

Open the chest for a Kinstone piece, then use the Cane on the hole to jump to the next whirlwind, gliding north over to the large chest on the ledge. Open it to get the Big Key! This is a quick link between here and the beginning, in case you need to prepare You can reach it by flipping the rock platform that comes along and getting on it.

Before dropping down, you can check the pots for some supplies Now drop when you're ready They can be taken down by slashing them or with the Gust Jar. What you need to do is run around and throw the Cane of Pacci's magic onto the shell on its back. It will flip, spiked side down, and hurt the Gleerok.

It will then lower its head and neck somewhere. Hurry there, walk along its neck, and slash at the jewel on its back.

When the Gleerok starts to shake, get off quickly, otherwise you will take a dip into the lava After it sinks, the room will shake, making blocks fall down all around. Avoid those. After that, the boss will repeat its strategy, so repeat yours. The only difference as you give it more damage is that it will attempt to throw a lot more fire around to hinder where you can go, and when it sinks the lava will sometimes nearly flood the room, thinning your walking space.

Eventually, it will die. Two more elements to go. Before leaving, take the Heart Container with you With two elements down, we've got two more. In the meantime, let's visit Melari. Shrink yourself with the rock, then enter the Minish mines. It's a strange realm trapped between two worlds, the Minish world and the human world.

The doorway opens once every years, and luckily this is the th year. The door's hidden within Hyrule Castle. So considering that info had so much importance now, we must infuse the blade with the two elements we have now. Exit the Mines from the left. Keep climbing down until you're at the base of Mt. Head east to Trilby Highlands, then east once more into Hyrule Town.

Head north into the castle. There's one at the entrance room, up the left ladder. Once downstairs, look for a doorway with light coming out. You will come to a little garden. Walk north to find a glowing doorway. Ezlo says that might be the entrance to the sanctuary.

Step in Up ahead is a pedestal that a sword can be inserted, as well as four other pedestals that seem to be where the elements are placed Afterwards, a tablet will appear.

Ezlo will read it. It says that you must charge your sword's power and step onto the glowing tiles. Step onto the tile and charge your sword until the meter below your hearts fills up. Then step onto the other tile. A form of Link will briefly appear where you once stood As might be obvious, any time you see these glowing tiles, you can now split yourself in two by completely charging your sword's power. The ghost Link will follow your every movement, and will stay around until the charge meter fully depletes or if you force the ghost Link into a wall.

With that said, walk south to the door that closed. On the left set of tiles, stand on the right one. Fully charge your sword, then step on the left tile on the right set.

Now walk onto the floor switch and your doppelganger will do the same, opening the door back up. Exit the sanctuary Exit the castle and head over to Hyrule Town. As you get there though Judging by the conversation, Ezlo used to be Vaati's master, and Ezlo created the cap that Vaati now wears.

Vaati then leaves and traps you, where you'll have to fight against two Moblins! They carry spears as weapons, but they're pretty slow, so a few slashes against each will do nicely. After the battle, Ezlo provides an explanation. He and Vaati are both Minish. Ezlo was once a renowned Minish sage and craftsman, and took Vaati in as an apprentice. Unfortunately, Vaati became enchanted by the wickedness of men, and took Ezlo's cap that grants wishes to fuel his evil desires.

You'll watch a little cutscene of this event. Vaati placed a curse on Ezlo, turning him into the form of a cap that he now has.

He then explains that the light force Vaati wants is a Picori gift to the humans, as well as the Picori Blade. After that story, head south to Hyrule Town. First, enter the cafe. It's the building with the coffee mug on its roof. Once inside, flip the large pot over and hop onto it. It's a Minish portal! Turn Minish, then exit the building through the hole on the south side by the table. Once outside, head west and cross the "bridge. He will apologize for being in the way and move. Now enter the wooden house that has the water wheel.

The entrance is marked by the lines of flowers behind it. Turn back to normal size using the pot there and exit. Down here, you'll find a tree with an entrance. Head inside and walk down the stairs to find Carlov, a figurine maker. Basically, you can gain his figurines by trading your Mysterious Shells.

The more Shells you trade, the better the chances at getting a new figurine. Of course, the shells you need to trade to get a better chance become higher as your collection rises With that done, head over to the house to the right of Stockwell's shop. Inside is a pot you can flip over with the Cane, revealing a Minish portal.

Shrink in size and exit the house through the hole near the doggie bowl. See the lines of flowers? Inside, you'll find a Piece of Heart. Enter the left hole, walk around on the rafters to find a chest. Open it for Rupees. If your wallet is full, I recommend buying stuff at Stockwell's or at this bakery to offload your Rupees.

Then come back and grab this. Now head back inside the house where you shrunk and return to normal size. Next head over to Swiftblade's place. He has a new move to teach you now that you have a new sword. This technique is the Rock Breaker. Now exit Hyrule Town off to the south. You'll notice a hole. Send the Cane's magic into it and use it to spring yourself up to a ledge. Follow it to a secluded ledge in Minish Woods. You'll encounter another Great Fairy. She has need of many Rupees and wants you to throw all of yours in there.

Say "Sure" then re-assure her that you are going to throw all your Rupees in. She admires your kindness, and says that she doesn't need your Rupees. Instead, she will give you a big wallet, that will allow you to carry more Rupees! Exit the tree and then out of Minish Woods. You'll pass cracked blocks blocking the east entry to Hyrule Town, so bomb those down and continue north. Use the Cane of Pacci on the hole and jump in to spring up to a ledge.

Follow the path around, not back to Lon Lon Ranch after climbing down, and you'll find a Piece of Heart just sitting there by the water. Grab it then exit to Lon Lon Ranch the way you came in, then head west. The sign says that this is the way to the Royal Valley, but you can't really get there yet. However, climb down the ladder here or enter the cave, then go down the stairs.

You'll find a Piece of Heart. Grab it and leave the way you came in. Return to Hyrule Town and then make your way back to Mt. The one with boulders falling down. Keep climbing the east side until you can't climb anymore, and enter the cave. Inside, stand on one of the corners of the glowing tiles, charge your sword up to maximum, then move off of the glowing tiles and over to the other corner, same level.

Now move the Links past the obstacle and step on both switches. Inside, you'll find Grayblade's dojo, as well as two chests containing 50 Rupees each and a Piece of Heart!

Grab them all and speak with Grayblade to learn a new technique. It's the Roll Attack. Roll by pressing R while moving, then right at the beginning or end of your roll, attack. Link will do a sliding stab forward. Pretty neat technique. You get a Tiger Scroll!

If you're wondering about Kinstone Fusions I'm waiting until a little later for that. Kind of a nightmare to document those. Anyway, head back to Trilby Highlands. Head down there. Inside, split yourself into two on the glowing tiles, with the ghost either directly above or below you. Push the block aside and head up the ladder to exit the cave. Back outside, bomb the cracked wall and head inside. Kill all the Keese and open the chest for a Kinstone piece. Head south and you will see a tree with an opening.

Inside is Percy, someone who lost his Kinstone piece. He figures he might've left it at the inn, but can't go back because the roadways are blocked to Hyrule Town. So with that, exit his tree house, and head to the east side and go north. Climb up the steps and push the rock into the hole. Now you can enter the other side of Trilby Highlands from Hyrule Town. Head south to a new area. He does Well, I think Vaati just possessed the King. That's not good. Well, once you gain control, head south until you find a rock.

Push it into the hole so you can enter this area from South Hyrule Field. West of here is Castor Wilds, the sign of it says to not enter without the Pegasus Boots Well, head back to Hyrule Town. The shoemaker! Head to the shoemaker's place. Suddenly, he falls asleep and can't wake up. Well that's bad You'll notice that a new stand is open on the bazaar. This is Beedle's Picolyte shop. He sells Picolyte types that go into your bottles. They're really expensive Anyway, now the inn at Hyrule Town is open.

You can choose your own hotel room to stay in and have a prize for doing so. The more expensive the room, the better the prize On the top floor of the hotel, you'll find three beautiful girls. Uh, yeah. Din, Farore, and Nayru. They aren't actually THE goddesses They're actually oracles from distant lands, so they're still a little special. The three are looking for their own homes. You can't do much for them now though, so exit the inn. Re-enter the shoemaker's place, and shrink yourself from the pot.

Climb the small ladder up to Rem's table. You'll see a few Minish. Talk to them and they will say that they made Pegasus Boots, but Rem's the only one who can make the finishing touches.

As he's asleep The item you need is from Syrup at her hut in Minish Woods. They will mark her location on your map. Alright, seems we're a bit closer in getting to Castor Wilds. Exit the place and then exit out Hyrule Town through the east. Talon's kinda stressed, and Malon's a bit pissed. The key to the ranch is locked inside. Well that's not good. Step behind the ranch and shrink yourself using the stump. Enter the house through the hole next to the front door. Get yourself back to normal size and get rid of the pots to find the Lon Lon Ranch key!

Shrink yourself, exit, get back to normal size, and speak to Talon. He's very grateful that you got his key back somehow, and tells you that if you ever need to get to Lake Hylia, you can cut through their house. Cut through the house to the fields. Out here on the north side, there's a cave entrance. Enter, split yourself in two with the ghost on your side, and push the block up. Open the chest for 50 Rupees, then exit the cave.

Going up the ladder gets to an odd ledge up there You will see a fork in the road with a sign saying that Lake Hylia is to the right, Syrup's hut is to the south Head north and follow the path. Push the rock aside so you have a shortcut back here and you don't necessarily have to use the ranch. Use the Cane of Pacci on the hole and fling yourself on the ledge. Shrink yourself on the stump and cross the wooden plank.

Drop into the hole. Open the chest for a Kinstone piece. Get back and un-shrink. Now jump to the whirlwind and glide south to a ledge. Follow it to another whirlwind, glide south across the water. Head in to Lake Hylia There's a way west back to Lon Lon Ranch, but don't head there yet. There are two things to look at Pick up the mushroom and talk to Syrup. Get that Wake-Up Mushroom. Now exit her shop unless you want blue potion and head back north to Lake Hylia. Head west to that other exit to Lon Lon Ranch.

Jump into the whirlwind and glide west to the other one. Over here, you'll find a Goron that is trying to break through a wall, but can't seem to do it. Push the rock beside him into the hole to have easy access here, then begin a Kinstone Fusion with him. He has a curved blue piece, so you need the same kind. You should have one of these, so do the Kinstone Fusion with him.

This makes a Goron Merchant arrive at Hyrule Town and set up shop at the bazaar. He sells Kinstones! That should prove useful. Head into Hyrule Town. With all types of Kinstones available, I should get to Kinstone Fusions soon Also, Malon is here in town now, selling Lon Lon Milk. It's a healing item for your bottles. Really awesome! Now that you have the Pegasus Boots, he will teach you a new move.

It's the Dash Attack! Equip the Pegasus Boots and the sword at the same time, then just use the Boots. Link will hold his sword out, stabbing anything he runs into. Pretty simple. Exit Hyrule Town. You should remember where to go! Once there, dash across the muck to the west, then south onto the solid ground.

Head northwest and enter the cave. Inside, go downstairs, follow the hall to a room with a treasure chest. The door locks, the chest disappears, and a Darknut appears. To defeat this guy, you have to trick him, as he will always block your attacks, always face you, and rush toward you if you get too far. Shield his attacks to find out he stops a bit. Walk around to his side and slash him. Keep doing it until the Darknut dies and the treasure chest re-appears.

Open the chest to get a golden Kinstone piece. Golden ones are plot important, so Exit this cave. Climb up to the ledge, then head north across the bridge. Climb down on the next ledge, then dash across the muck to the west. Once at the west, stop, turn north, and dash to solid ground. Shrink on the stump there, then head through the small hollow log to a small watery valley.

Get on the lilypad and use the Gust Jar to move yourself across. At the other side, drop into the hole. Kill all the blue Mulldozers to make a big treasure chest appear. Open it to get the Bow!

With this, you can shoot arrows! Climb out and return to the stump to unshrink yourself. Climb up the vine, go down south-east, climb down, and shoot an arrow at the statue. It comes alive and hops toward you. Keep shooting arrows at its eye, it will eventually die. And that's a rhyme. Dash across the muck north then west, then push the rock into the hole to the south. Now head north toward the wall and enter the cave. Open the chest for a another golden Kinstone piece.

Now head back, and head west over to where the muck was as a barrier to the place where you got the Bow. Now shoot an arrow into the Eyegore Statue and destroy it, climb up where it was. Now jump into the whirlwind and glide south past the blue water to solid ground. Head south and you will find a giant gravestone. Push the stone up to reveal a staircase. Head down, and you'll find a dojo. Inside is the ghost of Swiftblade the first.

Unfortunately we need all seven Tiger Scrolls to train with him Grab it and exit. There's another gravestone that reveals itself as a wing crest. Get rid of the Eyegore Statue there and push the rock into the hole over to the north. Now climb up, head across the bridge, jump into the whirlwind, glide southwest, push the rock into the hole, and enter the cave.

Open the chest for a golden Kinstone piece. Boy we're starting to get a bunch! Exit, head west, north, climb up to a ledge. Take the south-west bridge. Destroy the Eyegore and follow the path. Open the chest to get a Kinstone piece. Two red Rupees appear, but they're actually Rupee Likes, so be careful of them. Now head to the southwest corner of this place. You know, the alcove with three statues that's south of Swiftblade the First's grave. The three statues each want to fuse Kinstones with you.

They just happen to be the gold pieces you collected, so fuse with each. After fusing with all three, the way towards the next element is opened, so head through. I'm counting the three fusions as one, if you're curious. Inside the cave is a chest containing a Kinstone piece. Now follow the path and touch the statue to make it come alive. This is an Armos. It'll move around towards you at all times, so just slash until it's destroyed.

Continue, avoiding the Leevers that come up. You will eventually see a stump. Shrink with it and drop down the small hole in the floor. Inside is a Minish home.

He says there's a switch to turn those Armos off and on inside them. Open the chest for a Kinstone piece and leave. Now approach the Armos, and climb its shield. Enter its head and slash the lever to turn it on.

Now exit it, shrink back, walk up to the Armos, and destroy it. Follow the path, and push the rock into the hole. Climb the ladder and kill the Tektites to make a way further up. Climb, then head east. You'll find a stump. Shrink and backtrack. Climb down the vine next to the steps, then down the vine to the left.

Finally, climb down the second-left vine and enter the hole. Continue after pushing the rock into the hole, to the next screen. Here, kill all the Armos except for the one that moves to block the way forward when you get near, and the way to two chests will open.

A Link to the Past. Zelda's Rescue 2. Eastern Palace 3. Desert Palace 4. Tower of Hera 5. Hyrule Castle Tower 6. Dark Palace 7. Swamp Palace. Skull Woods 9. Gargoyle's Domain Ice Palace Misery Mire Turtle Rock Ganon's Tower. Link's Awakening.

Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw. Video Walkthrough 6. Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8.

Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon. Oracle of Seasons.

Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7.

Explorer's Crypt 8. Onox's Castle Room of Rites. Oracle of Ages. Spirit's Grave 2. Wing Dungeon 3. Moonlit Grotto 4. Skull Dungeon 5. Crown Dungeon. Note that the sections are divided up below in terms of the Main Quests that you get while playing.

However, many of these quests - like the order you complete dungeons - can be done in any order. Almost all of the Main Quests are technically optional in one way or another, and some will provide more benefits than others on the road to defeating Ganon.

See the sections below for an optimal route through the main quests and their locations. Here you will find a list of guides and walkthroughs for each of the quests you can undertake in The Champions' Ballad DLC pack, which boast all new shrines and items to uncover:.

Last Edited: 2 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. The Legend of Zelda: Breath of the Wild. Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Release Date. There's a good chance you missed one of these. These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades.

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